Then on the right side in the section „Current“) (NOT under „Default“) you change the dropdown „Player assignment“ to „Player 1“, „Player 2“ etc.
Assign the points to one player: you select the starting_position_shared_territory object, object).
this is where the new troops of this player will appear.
Minimum one per team:ebps -> gameplay -> map_entry_point.
One per player:ebps -> gameplay -> starting_position_shared_territory, This is the start point of each player.
inside this territory, the players of one team can build their buildings.
One per team:ebps -> gameplay -> starting_territory_team .
Create the bases: A team needs ONE territory, EACH player a startpoint and minimum one map-entry-point per team:.
ebps -> gameplay -> territory_munitions_point_mp.
ebps -> gameplay -> territory_fuel_point_mp.
Add sectors: „Object Placement“ icon, on the right choose fuel-, ammunition-, standard- and vitory-points:.
Do this 4 times to have a dotted line that markes where you have the core area. Make 4 dots in a straight line for one edge, hit ENTER so it generates a dotted line along the edge. Draw 4 spline lines, each has to have 4 dots: select dotted_line, then right click on the map to set a point.
Draw core area manually (so you know where to place stuff that you can reach): Turn grid on (Overlay -> Grid), Use the spline tool, select on the right side in the section „Textures“: nm_ui -> dotted line.